Recent Articles

Game Boy World Records

Trax - Kirby's Dream Land Extra Mode - Bubble Ghost All Levels | New WR's

With Tiny Ten #5 around the corner, a lot of the old WR's for the games on that list have been constantly being improved upon. Reporting on those currently would be a waste of time. But luckilly there also have been a few very significant new WR's in other Game Boy games as well. So here's a round up on what's been going on with Trax, Kirby's Dream Land and Bubble Ghost.

The Frame Savers Pocket Tiny Ten Five

The Frame Savers - Tiny Ten Five

Authorblues and Johncarls dwell deeper into the list of the Tiny Ten Five game list and talk about multiplayer games for Game Boy in the latest The Frame Savers podcast.

Give a listen to the episode over at The Frame Savers' soundcloud while practicing to enter the race yourself!

The Frame Savers Pocket Avenging Spirit

The Frame Savers Pocket - Avenging Spirit

Johncarls may be an idiot for fogetting to mention this brilliant website yet again, but we'll forgive him... this time! In the latest pocket episode of The Frame Savers, he takes a closer look at the hypest new Game Boy speedrun out there: Avenging Spirit. Get yourself convinced to start speedrunning this brilliant game before the hype train leaves the station.

Listen to the latest episode over at the TFS soundcloud.

Game Boy World Records

Double Dragon - Golf | New WR's

What better way to start the new year then with some fresh new Game Boy world records! First up we got some sweet speedkicking and speedpunching in Double Dragon. Tired of all this violence in your videogames? We got you covered on par with some relaxing fast paced swinging action in Golf with not one, but two new records!

Super Game Boy Enhanced Games and Speedrunning

Speedrunning Super Game Boy Enhanced Games

A lot of research has been going on in the background concerning how SGB Enhanced games perform on different setups. Originally pld already found out that some games seemed to be running slower than normal when using a Super Game Boy 2 (and of course on SGB1 but as that one runs too fast by default we didn't take this further into consideration). Recently Nudua put the problem under the scope and has come up with some very interesting details.

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